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The Big Finish

Apparently the Diesel Wi-Fi terms-of-service requires users to blog.

So here I am.

In the next six months, my three major activities are:

  1. TA a “drug delivery” class (provides current income).
  2. Finish and defend my thesis.
  3. Find a job (provides future income and intellectual fulfillment).

TAing isn’t so hard to fit in because it’s scheduled into the academic year.  I go to class twice a week.  Immediately after class, I review the notes for the class using a codified note-taking system.  Once a week, I hold office hours.  Three times this semester, I’ll have to grade about 90 exams.  These activities fit themselves into my schedule.

It can be harder to make time for dissertation work and job searching.  Essentially, these are both full-time jobs being fit into a single set of full-time man-hours.  Overscheduling seems to be the hot business strategy in this economic downturn, however, so I’m trying to view this over-commitment as my way of cutting back (“I had to let the guy who normally applies for my jobs go — we just couldn’t justify his salary to corporate in this climate.”)

I’ll let you know how it goes.

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Posted by on September 8, 2009 in Alchemy, Garbage In, Garbage Out

 

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The Bungie Experience

I just got out of a job talk by Bungie; I know what you’re thinking, and the answer is no, I did not win a free copy of Halo 3.

Generally, I’m looking for a new job starting sometime anywhere from 18-20 months from now. Tentatively, I’m going to go into academia in applied math or something along those lines. Realistically, I’m not a prime candidate for a position in a software or gaming company, because my training and experience are in a field that’s only tangentially related (it wouldn’t be impossible, but I assume it’s unusual). I just went to the talk for fun and to think outside of the standard job box a little.

The talk was fun. More technical than I expected. I never thought I’d hear the term “spherical harmonics” come up in a context where I was actually interested. Bungie sounds like a fun and creative place. When I asked if one of the three projects they’re working on now was called “Marathon”, they all looked at the floor. It’s not a “no”, and I’d like to interpret it as a “yes”, but in truth it’s probably just their default response when someone asks a question they aren’t allowed to answer. In all I learned a bit about what goes into making a game like Halo 3 look the way it does, and how some bits and pieces of the things I’ve learned at school are relevant outside of the bubble in which I apply them.

I was struck, however, when they showed a “life at Bungie” video, and only one female employee was shown in the whole company. The flick showed maybe 50 employees in their element (out of more than 200), and they were all guys. I’m sure Bungie is an equal opportunity employer, so I don’t fault them for this. It was just surprising from the perspective of someone in an engineering program with a high proportion of women (50/50 in the undergraduate part of my department). Looking around the job talk it seemed like 20-30% of the attendees were women, and I’m curious why the numbers I see here haven’t trickled down into a prominent company like Bungie. Perhaps after the Jade Raymond controversy, this shouldn’t be a surprise. After getting some press during promotion for Assassins Creed, Raymond was subjected to a myriad of disgusting attacks, and some of the coverage was just outright creepy. That story revealed a lot of prejudice in the gaming community, and perhaps yields a better perspective on the low gender ratio I noticed in the Bungie video than my sheltered University lifestyle.

I don’t really know anything about industry wide stats on this issue, so I’d welcome more information if anyone has it.

 
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Posted by on March 11, 2008 in Entertainment

 

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